Numbers are everywhere these days, and to be fair they can be useful. But take them at face value and you end up arguing about the wrong thing. Chermiti’s aerial duel figures, Naderi’s 66% pass rate and those running totals are a good example: without context the stat can tell a story that wasn’t actually the game.


Chermiti and aerials — what the headline misses

On the surface an aerial-duel stat looks straightforward: won or lost. Trouble is, it rarely shows the full shape of the game. Which duels were contested in dangerous areas? Were they contested as a lone forward fighting long balls or as part of a press that forced poor clearances? Was he up against the big centre-half all night or taking on full-backs when crosses came in? You can see how two different sources might report different summaries depending on what they count as an "aerial duel" and where they place value.


Naderi’s passing — percentages without the picture

Sixty-six percent sounds poor until you ask the right questions. If he played around 30 passes and a third went to the opposition, that is blunt but useful. It doesn’t tell you how many of his passes were progressive, how often he tried line-breaking balls, or whether he was under intense pressure every time he touched it. The note about receiving 12 line-breaking passes but passing four to the opposition tells a story about risk and reward that a single percentage doesn’t. Fans love one-number judgements, but football is messy; risk-taking players will often have lower completion rates and still be crucial.


Running totals — apples, oranges and being pinned

Distance-run comparisons are another trap. Raskin’s 67km across eight Europa matches works out at roughly 8km a game, which gives a baseline. But team shape, possession, and whether you’re defending for long spells change that massively. A squad average from a team like Man City — the 115.7km per match stat referenced elsewhere — isn’t the same as per-player context for a side that was penned in for most of a match. Different roles, different instructions, different opponents. It isn’t fair to hold all players to the same raw benchmark.

Truth is, stats are fine when used to deepen discussion, not to end it. Don’t cherry-pick a figure to prove a point without showing the frame around the picture. Ask the follow-up questions and the game becomes clearer.

Written by Angus1812: 21 May 2026